Dec 06, 2006, 07:21 PM // 19:21
|
#1521
|
Krytan Explorer
Join Date: Oct 2005
Guild: Refuge From Exile [RFE] Refuge-From-Exile.com
Profession: W/Mo
|
Who cares about Razah .. i am wonder how much money i can make from a coffer of whispers
|
|
|
Dec 06, 2006, 07:32 PM // 19:32
|
#1522
|
Wilds Pathfinder
Join Date: Jul 2006
Location: Deep in Maguuma, by the Falls
Guild: Liberators of Agony
Profession: Mo/R
|
Curiosity has struck. I assume they have enchant strippers, so has anybody tried doing a 55 with a second person to toss Spellbreaker on and do other damage? Aggro would be insanely hard to control I suppose, but I assume somebody out there has tried it. After all, we've had the 3 heroes 1 human trials already....
/instaedit forgot about the touch ranger section and life stealing, so change '55' to 'spirit bonder' or whatever the other build is. With someone to help against spike heals, and since you shouldn't have to remove any/much armor(because of massive 400 damage hits).. I don't know much about DoA, I'm just curious...
Last edited by Sli Ander; Dec 06, 2006 at 07:35 PM // 19:35..
|
|
|
Dec 06, 2006, 07:44 PM // 19:44
|
#1523
|
Academy Page
Join Date: Mar 2006
Profession: Mo/
|
dispair titans use chillblains and the dervishs use rendering touch, but yes some areas are 2 manable, but the quests for the most part are not. you might be able to do margonite tho, not sure about killing jodar or whatever his name is.
|
|
|
Dec 06, 2006, 08:20 PM // 20:20
|
#1524
|
Krytan Explorer
Join Date: Jun 2006
Location: Romania
Guild: None atm
Profession: Mo/
|
Quote:
Originally Posted by Maria The Princess
^^ even tho my Rit is only lvl 15 you'll see her there VERY soon
With rit lord Shelter and Union might be more effective (more spamable)
|
If you only plan on spamming Union & Shelter - go Soul Twisting. It pwns RL.
|
|
|
Dec 06, 2006, 10:49 PM // 22:49
|
#1525
|
Forge Runner
Join Date: Apr 2006
Guild: [HiDE]
|
Shelter and Union go down fast...really fast
|
|
|
Dec 06, 2006, 11:08 PM // 23:08
|
#1526
|
Forge Runner
Join Date: Mar 2006
Guild: Aequitas Deis
|
Quote:
Originally Posted by Etrik
If you only plan on spamming Union & Shelter - go Soul Twisting. It pwns RL.
|
you do realise that i only started learning the rit now right?
but even tho im a newbie in rit stuff i didnt say im planing "only spamming Union & Shelter" cuz i know theres more skills then those 2
if thats what you assumed then im sorry for you! lol
back on topic:
the 3 ele combo wouldnr be hard at all, as long as the eles can communicate between each other. all that will have to be done, is the water guy calling the shots.
1-draw a tiny circle on map.
EDIT>> obsid flesh tank goes in to take aggro
2-call your mind freese/deep freese cast --->"I'm using Mind freese on Margoile"
as soon as this is called the MS eles start casting echo+meteor shower (takes time to, heck MS is 5 seconds casting)
3-as soon as freese is on target the water guy casts maelstorms (or whatever that will interrupt/slow down)
4-as soon as MS are storming the target both eles spike with searing flames and other stuff
5- water guy does all he can to keep group frozen till they drop. if theres a dervish who is runing around the back lines, the monk (or whoever notices, except eles) calls it, so water guy concentrates on slowing him untill the fire guys are done with the poor struggling mob trying to get out of MS+freese
6- the protection and the healing is up to the monks and rit. rit should know WHEN to drop a spirit, not just spam them (ex: oh prot monk is down! quikly drop shelter or something!!!)
basiclly, all it needs is:
1- nobody calling weapons "I'm wielding super uber wand" cuz it will distract from targeting
2- all eles following the water guys targets, none else
3- nobody calls targets except the water ele
if all those guides are respected i dont see why this is hard. all we really need is coordination
Last edited by Maria The Princess; Dec 08, 2006 at 12:39 AM // 00:39..
|
|
|
Dec 07, 2006, 12:24 AM // 00:24
|
#1527
|
Frost Gate Guardian
|
Quote:
Originally Posted by Vahn Roi
Shelter and Union go down fast...really fast
|
Actually,
The Shelter is exactly needed.
You can cast other useless spirits but can live longtime such as pain, bloodsong for sacrifice of Soul Twister.
Also, you need a BiP necro.
So, now, lets enjoy the forever shelter time.
At least, I can cast 4 shelter in a row with this build and full support of BiP.
Please, try Soul twist, not Rit lord, you may love it
|
|
|
Dec 07, 2006, 01:07 AM // 01:07
|
#1528
|
Desert Nomad
Join Date: Jun 2005
Location: RA
Guild: [ODIN]
Profession: N/Mo
|
Two builds I've run in DoA as a Rit... both do very well:
Communing 16
Spawning 13
Signet of Creation
Signet of Binding
Union
Shelter
Displacement
Boon of Creation
Ritual Lord
Flesh of my Flesh
------
Communing 16
Spawning 13
Signet of Creation
Signet of Binding
Union
Shelter
Empowerment
Ritual Lord {E}
Mighty was Vorizun
Flesh of my Flesh
-----
With the second build you have to be much more proactive about recasting Rit Lord, Empowerment and Vorizun. However, with these up I have 68 energy and 54% faster recharge on all my spirits.
The signets in both of these builds are to keep the spirits up for around 20-30 seconds. I use both signets on Shelter to give it +210hp and +6 regen. I usually stays up the entire 30 seconds. I time my cast of the next Shelter based on how much life the first one has.
Soul Twisting sounds interesting. If I incorporate it I'll drop Union for Pain (being careful to put it far from aggro so it doesn't draw any). You could then ST Pain just before Shelter drops. Redo your signets on Shelter and put another Pain down.
I can keep shelter up between 1-1.5 minutes. Any party worth it's salt should be able to take out a mob by then, or at the very least know that it's time to run away.
Last edited by MelechRic; Dec 07, 2006 at 01:11 AM // 01:11..
|
|
|
Dec 07, 2006, 01:10 AM // 01:10
|
#1529
|
Jungle Guide
Join Date: Feb 2006
Location: Imagination Land
Guild: I Swear She Was Eighteen [Gwen]
Profession: W/
|
As rit, the main concern for me is keeping shelter up i hope the signents work, even with the 30 second die time
|
|
|
Dec 07, 2006, 01:56 AM // 01:56
|
#1530
|
Desert Nomad
Join Date: Jun 2005
Location: RA
Guild: [ODIN]
Profession: N/Mo
|
Quote:
Originally Posted by Count to Potato
As rit, the main concern for me is keeping shelter up i hope the signents work, even with the 30 second die time
|
The signets do work, but they aren't invincible. Your team needs to be careful with the aggro. The tank should be fully bonded and running something like obsidian. Shelter is the safety net that helps take some of the burden off the monks catching spike damage. Still, it won't always last the full 30 seconds, but it will last longer than 3 seconds (which is about how fast it goes when you don't use signets).
|
|
|
Dec 07, 2006, 07:41 AM // 07:41
|
#1531
|
Lion's Arch Merchant
Join Date: Jul 2005
Guild: Europian Comando force
Profession: W/Mo
|
Noone got any info on the "new weapon aquisition" or what Mallyx drops?
|
|
|
Dec 07, 2006, 07:48 AM // 07:48
|
#1532
|
Desert Nomad
Join Date: Sep 2006
Guild: Bubblegum Dragons
Profession: Mo/E
|
The ne weapon acquisition is in the form of the Armbraces of Truth (and, in a limited way, the coffer of whispers). I don't believe anyone has cleared the Mallyx quest yet, but some are very close.
|
|
|
Dec 07, 2006, 08:24 AM // 08:24
|
#1533
|
Academy Page
Join Date: Apr 2006
Location: purgatory
Guild: prefer unlight beer [pub]
Profession: Rt/
|
yea problem is your spirits last like 0.2 secs in anguish, was actually thinking of making my ranger R/rit or vice vursa.
|
|
|
Dec 07, 2006, 09:02 AM // 09:02
|
#1534
|
The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
|
Quote:
Originally Posted by Maria The Princess
3- nobody calls targets except the water ele
|
This is the only thing I have a problem with. If I were playing water I would have to be (the first to get) in range of them. so while I'm casting DF they have a couple of seconds pwning time.
Perhaps if an instant-casting glyph was used...seems a bit of a waste though.
|
|
|
Dec 07, 2006, 11:48 AM // 11:48
|
#1535
|
Lion's Arch Merchant
Join Date: May 2005
Profession: P/W
|
Quote:
Originally Posted by Bankai
The ne weapon acquisition is in the form of the Armbraces of Truth (and, in a limited way, the coffer of whispers). I don't believe anyone has cleared the Mallyx quest yet, but some are very close.
|
Would like screenies when that is done, I myself have given up, it was hurting my real life too much and my eyes felt like bleeding on each attempt ><
|
|
|
Dec 07, 2006, 01:19 PM // 13:19
|
#1536
|
Forge Runner
|
Quote:
Originally Posted by Lucifer PVP
Who cares about Razah .. i am wonder how much money i can make from a coffer of whispers
|
800g, acording to other thread.
|
|
|
Dec 07, 2006, 03:35 PM // 15:35
|
#1537
|
Frost Gate Guardian
|
Quote:
Originally Posted by MelechRic
The signets do work, but they aren't invincible. Your team needs to be careful with the aggro. The tank should be fully bonded and running something like obsidian. Shelter is the safety net that helps take some of the burden off the monks catching spike damage. Still, it won't always last the full 30 seconds, but it will last longer than 3 seconds (which is about how fast it goes when you don't use signets).
|
You can keep it up for a good stretch with the sigs and with Soul Twist, so long as a necro keeps pumping you energy. But my experience so far is that during the down time (usually only a few seconds) your team can really get beat down hard in DoA. Worse, you can get beat down hard. It also takes way too much time to beat down a mob, because with this build you are down one damage dealer.
I know I will probably never see this happen because there are so few Ritualists in the game, fewer still Ritualists who have completed NF, but I would love to see a team of three or four Rits go in with some BiP necro, tank, trapper, and maybe one general monk support player.
I think you could get Shelter to stay up indefinately if you had a team of Rit's with channeling magic timing their spirit boon strikes. Since spirit boon strike gives all spirits in the area around 80-90 health, the other spirits like dissonance and shadowsong, and displacement might actually become useful. Of course, placement would be huge factor.
|
|
|
Dec 07, 2006, 08:09 PM // 20:09
|
#1538
|
Lion's Arch Merchant
Join Date: Jul 2006
Guild: GoW
Profession: Mo/
|
Woot! Just beat Foundry.
That completes all four quests...
However, I used my Ranger for Stygian and not my main Monk character,
so I don't have all four completed on the same character.
Gonna go do Stygian again this time with my Monk tomorrow.
Are we the first for Foundry on this board?
Will post images later.
It took us seven hours. *dies*
Last edited by aohige; Dec 07, 2006 at 08:31 PM // 20:31..
|
|
|
Dec 07, 2006, 08:30 PM // 20:30
|
#1539
|
Wilds Pathfinder
Join Date: Apr 2006
Location: Wisconsin
Profession: Rt/Mo
|
Many people are unhappy with the Coffers it seems... because they get a random gold but so far most of them got like a gold scroll and one with a high requirement :\
|
|
|
Dec 07, 2006, 08:36 PM // 20:36
|
#1540
|
Desert Nomad
|
Quote:
Originally Posted by natuxatu
Many people are unhappy with the Coffers it seems... because they get a random gold but so far most of them got like a gold scroll and one with a high requirement :\
|
I think the only thing that'd make the coffers worth it is if you can get an armbrace of truth out of it, other wise, seems like a complete waste of money.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 06:49 AM // 06:49.
|